![]() This section can include any positive or negative point that was not covered in the previous 5 sections. This section is for how the reviewer “feels” about the game, but limits this only to this section, rather than the entire 10 point review. This final section is the “wildcard” section. However, it can be taken into account in the final section The final section can add 1, add 0, or subtract 1 to the final score. Games that excel in both areas of a section don’t receive should be noted in the written review, but cannot increase the score past 2 in that section. This allows games to be based on their own merits, as many unnecessary features are shoehorned into video games by publishers to reach a “feature quota”. For example, if a game has a lousy single player campaign, but an excellent multiplayer component, that section will be based solely on the multiplayer as if the single player did not exist. These particular sections will be scored based on the stronger part of the game of the two. Notice that 3 of these sections have two parts. The first 5 sections are Single Player/Multi Player, Gameplay, Visuals/Story, Accessibility/Longevity, and Pricing. The first five sections can add a possible 2 points to the final score. The review score will change as the game gets new dlc, drops in price, or if more secrets are found through the game increasing its appeal. It is impossible to have a score above 10 or below 0. ![]() The review score is based out of 10 points. This guideline also gives scores that are usually similar to the metacritic score. This guideline addresses these problems and scores games fairly and consistently. This results in wildly different scores between different reviewers, and vastly different scores between similar games. Many reviewers like to get a “feel” for a game, and arbitrarily give a game a score that they believe it deserves. Single Player/Multi Player (2/2) (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If Single Player/Multi Player (2/2) (If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player) Gameplay (1/2) Visuals/Story (1/2) (If the visuals are better than the story, review this section as if it had no story) (If the story is better than the visuals, review this section as if the visuals didn’t matter) Accessibility/Longevity (1/2) (Review this section only on Accessibility if the game has no longevity) (Review this section only on longevity if the game isn’t accessible) Pricing (0/2) Wildcard (0) This is a guideline for how to properly review games. Just don't play this with a keyboard, you'll regret it. The framerate may drop significantly, interfering with gameplay. seriously the cars act like 1 Kilogram ragdolls when they're busted. ![]() ![]() The control of your car is definitely the best reason to buy this game. The controls (now with the 360 Wired controller) is pretty damn tight, especially the drifting. I say, get an Xbox 360 Wired controller and you'll already have an amazing experience driving this masterpiece. But is that how you're supposed to drive in real life? Using A and D to go left or right? No. Honestly, who uses a keyboard to play a racing game? I have used the keyboard myself and I have to say, IT'S AWFULLY HORRENDOUS. Honestly, who uses a keyboard to play a racing game? I have used The thing that most people crack down on NFS Hot Pursuit are the controls. Songs by Rom di Prisco + Humble Brothers and Matt Ragan by default play in both GP and Pursuit modes.The thing that most people crack down on NFS Hot Pursuit are the controls. In PC text files modification is required. In PS2 and Xbox versions playlists can be rearranged from the game. ![]()
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